Case · Tele Sena

Tele Sena: Fewer calls, more sales!

It was an honor to be part of the home of millions of Brazilians, share their concerns, and chase an ambitious goal: cut costs and generate more revenue.

Client

Tele Sena (Capitalização division leadership)

Role

End-to-end UX

Period

Feb 2025 – Aug 2026

Situation

Tele Sena is one of Brazil's most traditional products and had already been working well for decades, but the support team spent a lot of time helping customers check draw results and redeem their winnings.

Task

As the product's sole UX, I needed to improve the product's numbers: spend less and generate more revenue.

Action

I listened to every area of the company, including the CEO, reorganized the redemption and results flows, and created the Palavra Premiada (Prize Word) promotion.

Result

  • 18% fewer calls about results
  • 8% fewer calls about redemption
  • Sales growth from the "Palavra Premiada" promotion

18%

fewer calls about results.

People were buying tickets but didn't know if they'd won. I put the information where they were already looking for it.

8%

fewer calls about redemption.

I removed what wasn't necessary and added a button with the question people already had in mind: how do I redeem my money.

14%

of Tele Sena sales now come from the Weekly draw, thanks to Palavra Premiada

After Palavra Premiada launched, Tele Sena Semanal (Weekly) went from 8.9% (average of the 4 typical weeks before, excluding the Christmas/New Year seasonal spikes) to 13.8% (11-week average after) of total Tele Sena sales.

01 · The invitation

Improving something that's already worked for decades.

Working at Tele Sena means being part of Brazilian history: a traditional product, present in millions of households for decades. When e-commerce brought me in to improve the numbers — spend less, sell more — I took it on for the challenge: it's not about building from scratch, it's about improving something that already works. I joined as the company's sole UX; the team grew afterward.

Tele Sena app screens: Home with a promotional banner and a winners carousel, and the Results screen with the live draw video.

02 · The research

Everyone pointed to the same place.

Patrícia Abravanel smiling, the TV host involved in promoting the campaign.

I started by listening to the whole company — directors, managers, the CEO — asking where they saw opportunity in flow and process. Everyone pointed to the same place: redemption and checking results. I went to support, who gave me the numbers:

30% of calls: understanding the ticket's result
25% of calls: redemption flow

My goal was to create a path where customers could do this on their own. Anyone who still wanted to call would keep being helped.

03 · How I worked

One UX, many devs, and one rule: clarity.

Sole UX in an already-consolidated architecture, I chose targeted, safe improvements over redesigning from scratch, reusing the existing design system. I asked customers where they struggled, confirmed it with support, and reorganized the flow:

  • Reused existing components
  • Reordered information around what people are looking for
  • Cut questions people didn't need to answer
  • Made the state of everything explicit

04 · Solution · Results

Won or lost? You can tell at a glance.

Anyone who opens the screen wants to know one thing: did they win. I put the answer right up front, with no ambiguity, even during the live draw.

18% fewer support calls

Results screen with the Ganhe Já scratch cardApp home screen with winners and the promotion

05 · Solution · Redemption

Redeeming money without fear of getting it wrong.

People who want their money back look for exactly that on the screen. I reduced the flow to the essentials and added a button with the question already on people's minds: how do I redeem my money. Fewer questions, clearer steps, fewer errors.

8% fewer support calls

Three redemption flow screens: the list of available tickets, the cart with balance and payout method, and the order summary with confirmation.

06 · Solution · Palavra Premiada

A weekly mechanic that gives people a reason to come back.

I created Palavra Premiada (Prize Word): every week a word is revealed on the TV show, and whoever types it correctly in the app enters to win prizes. A simple, playful layer that connects TV to digital and gives people a recurring reason to open the app.

14% of Tele Sena sales 13.8% of sales on average after launch (before: 8.9%)
Palavra Premiada welcome screen explaining the promotion and the 2 chances to winScreen to type the keyword announced on the show, with a countdown

Tele Sena Semanal's share of sales

By week, from Dec 7, 2025 to Apr 5, 2026

  • Dec 7, 2025: 7.3% of sales
  • Dec 14, 2025: 10.2% of sales
  • Dec 21, 2025: 9.6% of sales
  • Dec 28, 2025: 12.9% of sales
  • Jan 4, 2026: 12.9% of sales
  • Jan 11, 2026: 8.7% of sales
  • Jan 18, 2026: 13.2% of sales — the week the experience (campaign and app) went live
  • Jan 25, 2026: 14.7% of sales
  • Feb 1, 2026: 15.8% of sales — peak of the period
  • Feb 8, 2026: 14.6% of sales
  • Feb 15, 2026: 10.4% of sales
  • Feb 22, 2026: 13.2% of sales
  • Mar 1, 2026: 13.2% of sales
  • Mar 8, 2026: 14.2% of sales
  • Mar 15, 2026: 13.9% of sales
  • Mar 22, 2026: 14.3% of sales
  • Apr 5, 2026: 13.9% of sales

Share = Tele Sena Semanal sales ÷ total Tele Sena sales. Each point is one week. The weeks of Dec 28 and Jan 4 (Christmas and New Year seasonal spikes, which recur every year) are excluded from the "before" average — the average is the simple average of the other 4 typical weeks in that phase. Source: internal sales data.

In the 4 typical weeks before launch, Tele Sena Semanal averaged 8.9% of sales — excluding Dec 28 and Jan 4, which are classic Christmas/New Year seasonal spikes, not campaign-driven. In the 11 weeks after (from Jan 18), it rose to 13.8%. The promotion has been regulated since Nov 30, 2025; Jan 18 is when the experience (campaign and app) went live.

07 · Takeaways

Simplicity beats sophistication.

  • For people with less digital confidence, simple beats sophisticated.
  • Microinteractions and horizontal scroll create friction, not delight.
  • Strong technical constraints lead to better decisions.

I learned to prioritize real impact over aesthetics. This was my last project at Tele Sena.

08 · In short

Fewer support calls. More Weekly draw sales.

18%

fewer calls about results.

People were buying tickets but didn't know if they'd won. I put the information where they were already looking for it.

8%

fewer calls about redemption.

The flow asked for too much. I removed what wasn't necessary and added a button with the question already on people's minds: how do I redeem my money.

14%

of Tele Sena sales come from the Weekly draw (before: 10%)

Weekly average: 8.9% in the 4 typical weeks before (excluding Christmas/New Year seasonal spikes) and 13.8% in the 11 weeks after launch (Jan 18).

Fewer people calling support, more people buying. It came down to flow adjustments and a lightweight game idea, without reworking the design system.

Approximate figures, provided by the support team (no formal report). Sales: internal Tele Sena data, product team's own breakdown.

Testimonial

“I had the opportunity to work with Erick during the time he was part of my team, acting as a UX/UI specialist. We always had a very good professional relationship, with plenty of exchange and day-to-day collaboration.
Erick is a professional committed to his deliverables, open to feedback, and skilled at working across different areas. During the time we worked together, he contributed to several digital projects, bringing his UX/UI perspective to building and improving experiences.
It was great to share this professional period with him, and I wish him lots of success in his next challenges!”

Jannyfer Rodrigues, Digital Marketing & Growth Manager — former manager at Tele Sena

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